A Review of the Huawei VR Headset
Much like the ZTE VR platform, the Huwaei Headset does its utmost to emulate the vaunted Samsung Gear VR, but with slightly better success. Although the display is seen to be inferior to that offered by Samsung, a full 360 viewing platform will easily immerse the user into an unparalleled sense of virtual reality. Another massive benefit is that it is much more affordable than top-end models; a trait common throughout Chinese manufacturers. Let’s take a look at some of the most pertinent features so that you are able to make the most informed choices.
The Overall Design
The design is strikingly familiar to most other VR headsets currently available; lending a sense of familiarity to its feel. In terms of navigation, the developers have included a slightly raised touchpad and a “back” button. These are both conveniently located on the right-hand side of the unit. There is also a knob to adjust the focus that is found near the USB port on the bottom half of the headset. So, making minor adjustments while playing a game or watching a video is made simple. Although not yet available, Huawei has promised to release a 360-degree surround sound system which is said to provide a truly “immersive” viewing experience. It has yet to be seen whether this claim will be transformed into a reality during the coming months. With a display of 5.5 inches and a weight just over 250 grams, most users will find the device quite comfortable to wear.
The Huawei VR contains a Mali-T880 MP4 graphics processor and a Kirin 955 chipset, so the display and functionality will inevitably be smooth. The manufacturers observe that the device pack a “full HD “experience and this claim does not seem to be far off of the mark considering that 1080p resolution and an impressive 401 pixels per square inch are present. Still, let’s not forget that this display is still considered to be the “middle of the road”; the Samsung version boasts no less than 577 pixels per inch.
Although Huawei may have reverse engineered much of what Samsung currently offers, the one area which is notably lacking is the ability to download and interact with applications. This is, in fact, the same issue that has been observed in the ZTE VR headset. The number of games is also poor and those which are present seem to be knock-offs of those which are already offered by Samsung. We should still not be too quick to judge. The Huawei VR system is relatively new to the playing field and given time, the developers may be able to bridge the gap between design and user-friendly functionality.
Although it is impossible to deny that this model is a virtual clone of the Samsung Gear VR, it is still worthwhile in terms of its price and its basic functions. The big question is whether or not the company will be able to capitalise upon its initial presence and develop dedicated applications for the user.